If you can build terrain yourself, you can start using it right away. And normally, to see and use the airport in the scenery, it's necessary to submit the modifications to the FlighGear scenery staff and then wait untill the next update of the scenery of that area is available via TerraSync or in the official FlightGear Scenery build. For instance, if you use WED to create or modify an airport layout, you might wish to see how that modified airport would look in the Scenery before deciding you're happy with the results. 2.1 Using the download_and_compile.sh script (Linux distros using apt)įor a variety of reasons you might want to build terrain yourself, rather than downloading it from the available scenery on FlightGear.Identify the material file that includes Montevideo, which is probably latin_american_cities.xml ( Howto:Regional texturing and this page Procedural Texturing If you want to change the coast line, you need terragear.Ĭheck the material files in directory FGDATA/Material. If you want to change the texture for cities, you change the materials file. Without terragear, it is possible to change Terrain textures but not terrain shapes. TerraGear is the primary tool used to generate the scenery for the FlightGear project. It also has tools for generating realistic airports, runways, and lighting based on available FAA data. TerraGear can import 3D data sets such as DEM terrain grids, 2D polygon data sets such as coastlines, city outlines, lake outlines, and 2D raster data sets such as the 1 km NAOO land use/land cover data. 3D models or 3D maps) of the earth for use in real time rendering projects. TerraGear is a collection of open-source tools and rendering libraries which can transform publically available GIS data in 3D representations (i.e. A wireframe view of detailed CORINE and OSM scenery, generated by TerraGear.
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